![]() It is best when played with 2-4 players (or even solo), but we did have one pretty fun game when we had six people at the table. If you’re going to be playing with five or more people, expect the game to drag a bit since more people will be chiming in.I don’t necessarily think it needs to be bigger, but the numbers could have been bolded a bit more to make them stand out. Unless you’re very close to it, the map can be pretty tough to read.You’re on your own to figure out which leads to chase, which is great because it makes solving the cases that much more rewarding. The game also has a very cool “open world” feel to it.Sherlock is the consulting detective and smarter than most, so it makes sense that he knows which leads to chase and can usually crush your team’s score. This might sound weird, but I think it’s great that Sherlock ends up beating most people who play this game.There are very few rules, so if one person reads the rulebook quickly before people get to the table, you really can just start the game right away. It’s also great that the game is designed in a way to let you jump right in and start playing.This is cool because often you’ll work hard as a group to come up with a direction you should go and usually you’ll find something useful wherever you end up going. I like that clues can pop up just about anywhere.I could see all of them working well as TV episodes. We’ve played through four of the cases so far and each one kept us on the edge of our seats. Multiple people have told me that it was the newspapers that elevated the game above other detective games. It was just a very cool idea to have players look through the newspapers for clues because they really do pull you into the story. The newspapers deserve their own spot on this list.The cases feel like real Sherlock Holmes cases, the newspapers were brilliantly designed, and you really do feel like a detective when you’re looking around the map and through the directory for leads. The theme in Sherlock Holmes Consulting Detective just pops out of everything included in the box.Sherlock Holmes Consulting Detective – Pros and Cons Pros For us, it is more about solving the case than beating Sherlock’s score, but it’s always fun to read about how he went about solving each case.Ĭheck out our Top 10 Co-op Deck Building Games! You’re hoping to score more points than Sherlock himself (good luck with that!) by answering the questions correctly and by using as few leads as possible. Once you and your team think that you’ve solved the mystery, it’s time to answer the questions in the back of the case book. You can also decide on leads to pursue as a group, then simply pass the case book around the table to let everyone have a chance to read. It’s up to you to decide where to go next.Īnyone can choose which lead to follow next, but it’s recommended that you go around the table picking one lead at a time. You can always look at the map to see if there’s anything nearby that can help you solve the case. This means that you need to read through the newspaper to find clues and use the directory to find leads. The other players take notes so they can figure out which leads to pursue.Īfter you’ve read through the case file, you’ll start trying to solve it. Sherlock Holmes Consulting Detective Rules OverviewĮach game of Sherlock Holmes Consulting Detective starts with someone reading the case details aloud. Sherlock Holmes Consulting Detective was designed by Raymond Edwards, Suzanne Goldberg, and Gary Grady, and it is now published by Space Cowboys. You’ll get the details for a case and you’ll then use the case book, the London Directory, a map of London, and local newspapers to find all of the clues that you need to solve it. ![]() In Sherlock Holmes Consulting Detective you and your friends try to solve one of the 10 cases included in the box. What is Sherlock Holmes Consulting Detective? This Sherlock Holmes Consulting Detective review was made after playing through four of the cases (at multiple player counts).
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